First Impressions: Gears of War by jimmycanuck
November 9, 2006, 3:22 pm
Filed under: gaming

Gears of War Dog Tag

Just a few quick thoughts on what I’ve played of Gears of War so far. Maybe my early impressions can help those of you out that are still on the fence pick this one up;

  • – it’s captured being stuck in a firefight in a way that’s never been done. It’s all about hiding behind cover , and it works. You can fire blindly if you don’t want to stick your head out, you can jump from one point of cover to another – it’s just like every good firefight in any war movie ever. Super intense – like Black Hawk Down, only without the convicted child molester.
  • – the difficulty could use some tweaking. Of the three settings (Casual, Hardcore and Insane), there seemed to be a huge shift in difficulty. I began the game on Hardcore and loved the level of challenge it provided, but eventually got stuck and had to switch to Casual. Unfortunately Casual is way too forgiving, and all the challenge was gone. Something in between these two would have been a godsend.
  • – it never slows down. Whether you’re trying to think your way through a firefight (believe it or not, there’s a lot of strategy involved in figuring out the best course of action), getting your hands on an awesome new weapon like the Hammer of Dawn (which paints a target with a laser, and then calls in a nasty satellite-based weapon to rain down from above), or encountering a new and challenging gameplay element (like trying to take down a Berserker – a creature who can only find you through sound and smell and can wipe you out with one fell swoop) – there’s always something new that keeps the game from ever feeling repetitive.

I haven’t played the multiplayer yet, so I can’t really comment on that. However, I do like that you can join into a friend’s single player game at any time and take over one of his squadmates to help him out – that’s very cool, and exactly the sort of thing that I’d like to see define online console gaming going forward.

And yes, it is EXACTLY as good as everyone says it is.


1 Comment so far
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Sounds like the developers finally took into account suppressive fire.

Comment by MC

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